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  • Recommended: House GOP: Don't grab an asteroid — let's put bases on moon and Mars
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Quantum fluctuations in science, space and society, from quarks to Hubble and Mars. Served up by Alan Boyle, NBC News Digital science editor. E-mail Alan, or connect via Facebook, Twitter or Google+.

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  • 2
    Apr
    2012
    5:45pm, EDT

    Put the universe on your iPad

    Science editor Alan Boyle reviews the "Wonders of the Universe" app as well as four other space-themed apps for the iPad: Star Walk, The Night Sky, Solar System for iPad and Solar Walk.

    By Alan Boyle, Science Editor, NBC News

    Follow @b0yle




    None of us living today will ever get beyond our celestial backyard in real life, but there's a fleet of apps out there that can blast you through hyperspace to explore — and understand — the far frontiers of the cosmos on your tablet computer. The latest app is "The Wonders of the Universe," a multimedia spin-off of physicist Brian Cox's coffee-table book and TV documentary series of the same name.


    The app, sold by Harper Collins for the iPad 2 and the new iPad, organizes more than 200 interactive articles, two and a half hours of video and hundreds of graphics to do a show-and-tell that ranges from subatomic quarks to the largest scales of the cosmic web.

    To navigate through this virtual universe, you use your fingers to swipe, spread and pinch the pictures and icons on the screen.  First you select one of the cosmic scales, then you tap on a topic, and then you can watch a video or read all about what you're interested in. Extrasolar planets? Colliding galaxies? Black holes? The big bang and the big chill? It's all at your fingertips. And thankfully, there's also a tutorial that shows you how to do all that swiping, spreading and pinching.

    Harper Collins presents the "Wonders of the Universe" app for iPad.

    Watch on YouTube

    The video clips from the show are streamed on the fly, so you'll want to make sure you have a fast wireless connection. But at an introductory price of $6.99, all that content is hard to beat, even if it a lot of it lives in the cloud rather than in your tablet.

    There's lots more to the iPad universe than "Wonders." Here are four other iPad / iPhone apps I touch upon (literally!) in the video above:

    Vito Technology presents the Star Walk astronomy app for the iPad.

    Watch on YouTube

    Star Walk: This $4.99 app takes advantage of your tablet's GPS and compass capabilities to provide an augmented-reality view of the night sky. Want to know where to look for Venus and the Pleiades star cluster? You can either hold up your iPad and scan around for the right sight, or do a search for "Venus" and follow the pointers on your screen. If you focus in on a star or planet and tap on the "information" button, you can get quick facts about the object in question. You can also look around for the International Space Station or other satellites passing overhead.

    The Night Sky is a sky-map app from iCandi Apps available for the iPhone, iPod Touch, iPad and Android devices.

    Watch on YouTube

    The Night Sky: This 99-cent app doesn't have as many bells and whistles as Star Walk, but it works on the same principle: Hold up your iPad, and the app will tell you what you're looking at — whether it's a constellation or star, planet or satellite. It's also available for Android devices.

    Author Marcus Chown demos The Solar System for iPad, from TouchPress and Faber.

    Watch on YouTube

    Solar System for iPad: Astronomer/writer Marcus Chown has created a beautiful $13.99 app for the iPad that presents the solar system in full, with loads of text, video, pictures and graphics. You can pick and choose your planets, and give them a spin while you're at it, or make your way progressively from the sun all the way out to the icy frontier of our solar system. As the author of "The Case for Pluto," I particularly appreciate the fact that Chown gives dwarf planets, asteroids and comets their due.

    Solar Walk tutorial from Vito Technology shows all the main features.

    Watch on YouTube

    Solar Walk: The folks who brought you Star Walk have also come out with Solar Walk, a $2.99 app that gives you a 3-D virtual model of the solar system. You can zoom all the way out to the Milky Way, but it's more fun to zoom in on one of the planets and find out what's going on in real time. When you focus in on Earth, you can find out the position of major satellites in their orbits. Tap on the International Space Station and you can watch it passing over our planet's landscape. You can even click a 3-D button, put on your red-blue glasses and geek out to the third dimension.

    Follow @CosmicLog

    There are lots more space-themed apps for tablets and mobile phones, including the free GoSkyWatch planetarium app, Exoplanet and GalaxyCollider. I've mentioned some of these apps previously, but what are your favorites? Feel free to share your recommendations in the comment space below.

    More about science apps:

    • Find new worlds on your iPad
    • Scientific 'Magic' on a tablet
    • App tracks the space station
    • Explore outer space on your phone
    • Earth Now lets you take the planet's pulse
    • 'Angry Birds Space' launches gamers into orbit
    • iPads would be great in space, astronaut says

    Alan Boyle is msnbc.com's science editor. Connect with the Cosmic Log community by "liking" the log's Facebook page, following @b0yle on Twitter or adding Cosmic Log's Google+ page to your circle. You can also check out "The Case for Pluto," my book about the controversial dwarf planet and the search for other worlds.

    10 comments

    Big Ben, thanks so much for the good word!

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  • 25
    Jan
    2012
    4:00pm, EST

    Steve Jobs: Second greatest innovator of all time?

    Lemelson-MIT Program

    Steve Jobs ranked behind Thomas Edison in a question to young Americans about who is the greatest innovator of all time.

    By John Roach, Contributing Writer, NBC News

    Apple co-founder Steve Jobs ranks behind only Thomas Edison as the world's greatest innovator of all time in a survey released today on young Americans' attitudes about invention and innovation.

    Jobs' innovations include the iPhone and iPad, the popular gadgets that are helping to revolutionize how we communicate with each other and sent Apple's stock to a record high Wednesday. 

    His second-place finish in the survey of Americans aged 16 to 25 surprised Leigh Estabrooks, the invention education officer with the Lemelson-MIT Program, which conducted the survey.

    "Here we have this innovation role model who has changed the way we live and yet young people still go back to Thomas Edison," she told me. "While he did great and wonderful things, most of his work was in the 1880s."

    The result highlights the fact that invention and innovation are primarily taught in history class, not the math and science courses that are the foundation for careers in invention and innovation.

    "Thomas Edison comes up because all students take history," she said. That's where we learned, for example, about his life-changing electric power distribution system and his money-making stock ticker.

    Next-generation innovators
    The Lemelson-MIT Program aims to foster an innovative spirit in America's youth. The annual Invention Index helps the program gauge the level of interest among young people in becoming innovators.

    This year's results show that young Americans are aware of the role invention and innovation play in their lives and its importance as an economic driver, but 60 percent feel inhibited in pursing inventive careers themselves.

    Many — 34 percent — said they simply don’t know enough about these fields. "That's daunting for a teenager to think about going into a field that they don’t know much about," Estabrooks noted.

    Other students consider these fields too challenging to pursue and/or feel they were unprepared for such a career track in school.

    According to Estabrooks, increasing awareness of career options in these fields is a key step. That means more mentors coming into classrooms to talk, especially to elementary and middle school students.

    "The sooner we can share with kids the things they can do with science, technology, engineering and math, the better off we'll be," she said. 

    "It is awfully hard to catch up with the math once you're in high school and almost impossible once you're in college."

    "And it is hard," she added. "Therefore mentors can help by encouraging students to stick with it."

    Hands-on experiences
    More than just listening to an engineer or computer programmer talk, hands-on experiences inside and outside the classroom are paramount to fostering a new generation of innovators.

    The survey shows American youth hunger for these opportunities, such as invention projects at school and creative field trips. Simply "a place to develop an invention" would be a good start for 52 percent of the respondents.

    The opportunity to invent is working its way into classrooms across the country thanks to initiatives such as a framework for next-generation science standards released in July 2011 by the National Academy of Sciences.

    The framework outlines a way for science teachers to incorporate engineering into their lessons, Kristina Peterson, head of the middle school science department at the Lakeside School in Seattle, Wash., explained to me.

    (Disclosures: I'm a Lakeside alumnus as is Microsoft co-founder and chairman Bill Gates, another great innovator who, it turns out, wasn't included in the survey. Msnbc.com is a joint venture between Microsoft and Comcast/NBC Universal.)

    The school is in its second year of a revamped science curriculum that includes an engineering thread in all the science courses, grades 5-8, partially based on materials from the Boston Museum of Science.

    "A key thing is engaging students in what's called engineering design process," Peterson said. "It has them not only inventing things, but also the big picture of the process of inventing."

    Students learn to brainstorm ideas, research them, and communicate their goals, for example. They also learn to evaluate what they create so they can improve it with a redesign.

    Other schools around the country are involved with programs such as Lemelson-MIT's own InvenTeams as well as First Robotics and First Lego League that provide the hands-on experience outside of the class.

    And outside of the classroom learning has its advantages, according to Estabrooks.

    For one, there's a finite amount time within the school day to learn. Students can tinker more outside of class time. As well, grades don't apply after school.

    "One thing about inventors is that we encourage them to fail quickly and fail often," she said. "And in our academics, we certainly don't encourage our youth to fail."

    Steve Jobs, who died last October, was certainly prone to fail. Products from the Apple III computer (1981) to Apple TV (2007) are considered among his misses. 

    He was even fired from Apple in 1985, a humbling experience that led to his most fruitful innovations, he said during a commencement speech at Stanford in 2005:

    "The heaviness of being successful was replaced by the lightness of being a beginner again, less sure about everything. It freed me to enter one of the most creative periods of my life." 

    More on innovation education:

    • How inventive is the next generation?
    • Science fair projects with buzz
    • 'Humanized mouse' among student science prizes
    • Grant turns lab rats into scientific entrepreneurs

    John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.

     

     

     

     

     

     

    Archbishop Mitty High School students say the iPad brings diverse subject materials — but no more excuse for missed homework.

    97 comments

    Apparently American youths are uneducated and ignorant. That's a pathetic list of people. Dennis Ritchie invented the very programming language that Apple products are based on, C and UNIX, yet he gets ignored. Tesla invented AC current and radio, gets ignored. Mark Zuckerberg creates a social netw …

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  • 28
    Sep
    2011
    8:26pm, EDT

    Richard Dawkins puts his scientific 'Magic' on a tablet

    The trailer for "The Magic of Reality" shows off some iPad tablet tricks.

    Watch on YouTube
    By Alan Boyle, Science Editor, NBC News

    For decades, evolutionary biologist Richard Dawkins has worked to separate myth and religion from hard-headed facts, through science books such as "The Greatest Show on Earth" as well as philosophical tracts such as "The God Delusion." But until now, he's mostly been talking to the grown-ups. In a new work titled "The Magic of Reality: How We Know What's Really True," Dawkins goes after the younger set as well.


    "Magic" is notable for three reasons:

    • It casts the search for the explanations behind natural phenomena as a progression from supernatural stories to natural reasoning, throwing biblical stories in the same bin with outdated tales of Egyptian sky gods and Norse deities. (Would you expect anything less from Dawkins?)
    • Dawkins argues that the scientific explanations for the origins of our planet or the reasons for a rainbow can hold as much wonder as any poetic passage from Genesis. "The truth is more magical — in the best and most exciting sense of the word — than any myth or made-up mystery or miracle," he writes. "Science has its own magic: the magic of reality."
    • Perhaps most intriguingly, "The Magic of Reality" takes advantage of the magic of technology in a tablet version created for Apple's iPad. The 678-megabyte iPad edition costs less than the 272-page book ($13.99 vs. a list price of $29.99, which is being widely discounted). But in addition to providing the full text, the e-book literally puts Dave McKean's scores of illustrations into motion. It also offers more than a dozen games, interactive graphics, videos and audio clips to click on.

    My favorite clickables include a chamber that lets you turn up the heat and the pressure on a solid/liquid/gas to see Boyle's law at work (you can even slosh the liquid around by shaking the iPad) ... a graphic that lets you use virtual prisms, lenses and slits to play with on-screen rainbows (and illustrate how a spectrograph works) ... a game that lets you breed frogs for optimal leg length (too bad you have to kill off six frogs in every generation) ... and a series of virtual photographs that trace evolution backwards into the mists of time (which plays off a concept Dawkins used in an earlier book about evolution, "The Ancestor's Tale").

    Each chapter of the book focuses on an age-old question, ranging from "What is the sun?" and "What is an earthquake?" to "Why do bad things happen?" and "What is a miracle?" Sometimes, Dawkins ends up shrugging his shoulders. For example, after noting that time and space itself are thought to have begun with the big bang 13.7 billion years ago, he adds: "Don't ask me to explain that, because, not being a cosmologist, I don't understand it myself."

    And don't ask Dawkins to accept any supernatural explanation for natural phenomena, unless you want a tongue-lashing: "If you claim that anything odd must be 'supernatural' you are not just saying you don't currently understand it; you are giving up and saying that it can be never understood," he writes.

    Biologist Richard Dawkins talks about "The Magic of Reality" on BBC "Newsnight."

    Watch on YouTube

    Is "The Magic of Reality" the consummate children's book about science? I'm hesitant to go that far, partly because Dawkins is so militant about going after Judeo-Christian beliefs. "As it happens, we know that lots of fiction has been made up about this particular preacher called Jesus," he writes. Religious families might feel threatened by Dawkins' preachiness, while non-religious families might wonder what all the fuss is about. I wonder whether "The Magic of Reality" would pass muster as a public-school science textbook, in light of Supreme Court rulings that say the government should not be actively involved in opposing religion.

    Beyond those qualms, there are lots of intriguing scientific topics that Dawkins just had to pass up, ranging from the workings of the brain to the nature of dark energy and dark matter. Think of "Magic" as a jumping-off point for a young adult's scientific inquiry, rather than an all-encompassing reference work.

    To Dawkins' credit, he acknowledges that there are still wide gaps in our understanding of the cosmos:

    "There is much that remains deeply mysterious, and it is not likely that we will ever uncover all the secrets of a universe as vast as ours; but, armed with science, we can at least ask sensible, meaningful questions about it and recognize credible answers when we find them. We don't have to invent wildly implausible stories; we have the joy and excitement of real scientific investigation and discovery to keep our imaginations in line. And in the end that is more exciting than fantasy."

    I might quibble with Dawkins' perspective on the roles that imagination and spirituality play in making sense out of reality, but his central point is that we shouldn't let our beliefs hold back the search for truth. And to that, I say amen.

    More readings in science and religion:

    • Stephen Hawking says God's not needed. So what?
    • How to teach science to the pope
    • Science with the stars
    • Gospels of science

    Connect with the Cosmic Log community by "liking" the log's Facebook page, following @b0yle on Twitter or adding me to your Google+ circle. You can also check out "The Case for Pluto," my book about the controversial dwarf planet and the search for other worlds.

    132 comments

    "We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." - Richard Dawkins

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  • 5
    Jul
    2011
    8:05pm, EDT

    App tracks space shuttle and station

    GoSoftWorks via Apple

    The GoAtlantis app for iPhone and iPad tracks Atlantis and the International Space Station during NASA's last shuttle mission.

    By Alan Boyle, Science Editor, NBC News

    This week's final space shuttle mission is carrying the first iPhone to go into orbit, so it's only fitting that there's a free app for iPhones and iPads that will help us earthbound types track the shuttle Atlantis and the International Space Station as they fly.

    The GoAtlantis app is being offered by Canada-based GoSoftWorks, which sells the GoSkyWatch planetarium app and the GoSatWatch satellite-tracking app. GoAtlantis is a free sample of sorts — basically, it's a version of GoSatWatch that's limited to tracking the station and shuttle.

    "The GoAtlantis app features real-time tracking of Atlantis with multiple map and sky views, time-lapse control and easy GPS setup or by using a city list," GoSoftWorks founder Richard Hein is quoted as saying in an iTWire report about the app. "Both visible and 24-hour pass predictions are available with alert notifications."

    Atlantis is scheduled for launch at 11:26 a.m. ET Friday, and the current plan calls for a landing on July 20. But the space station has been in orbit for years, and GoAtlantis should be able to give you a fix on the space station for a long time to come. You don't really need an app for that: Websites maintained by NASA, Heavens-Above and SpaceWeather.com, among others, can tell you where and when to look for the space station. But it's so much easier when you can just point your phone skyward.

    By the way, if you want to look for the space station and other satellites using an Android phone, there are apps for that, too. If you have a favorite mobile-phone app of any flavor, feel free to share it in a comment below.


    Connect with the Cosmic Log community by "liking" the log's Facebook page or following @b0yle on Twitter. You can also check out "The Case for Pluto," my book about the controversial dwarf planet and the search for new worlds. 

    9 comments

    Neat! (first post baby)

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  • 10
    Jun
    2011
    2:59pm, EDT

    iPhones head for final frontier

    Odyssey Space Research

    An artist's conception shows one of Odyssey Space Research's iPhones floating in the International Space Station's Tranquility module, with a view of Earth from the Cupola observation deck.

    By Alan Boyle, Science Editor, NBC News

    The last space shuttle mission will be the first mission to send iPhones into orbit — but if this experiment works out the way its developers hope, you could be seeing a lot more such devices on the final frontier in the years to come.

    The two Apple iPhone 4's certified for launch to the International Space Station on the shuttle Atlantis next month won't being used for phone calls. Astronauts on the space station already have a pretty reliable Internet phone link for that, so they don't have to worry whether AT&T or Verizon provides better reception from space. In fact, the phone function on these iPhones has been disabled.

    "My joke is that the roaming charges would be astronomical," Brian Rishikof, the chief executive officer for Houston-based Odyssey Space Research, told me today.


    Odyssey has loaded the phones with an app designed to help spacefliers get oriented in case they ever get lost in space. SpaceLab for iOS will be used for four experiments on the station:

    • Limb Tracker lets astronauts snap pictures of Earth's horizon and analyzes the shape of the planet's arc, or limb, to estimate altitude as well as flight angle.
    • Sensor Cal uses a series of reference photos to calibrate the phone's gyro and accelerometer for subsequent measurements.
    • State Acq enable astronauts to estimate their spacecraft's latitude and longitude by matching up iPhone photos with a wireframe of Earth's coastlines.
    • LFI checks the effects of space radiation on the iPhone by monitoring certain areas of the phone's memory for single-bit upsets —flipped bits that can scramble a spacecraft's brains. Bit flips have been blamed for space glitches affecting NASA's Mars Reconnaissance Orbiter and Voyager 2 probe, as well as the Toyota accelerator glitches on Earth.

    The $100 billion space station is bristling with communication equipment, so it's unlikely that astronauts would ever lose their bearings there. But in the years ahead, NASA will have to rely on commercial space transports, and it's conceivable that mobile devices could serve as backup systems for spacecraft navigation in the event of a catastrophic computer glitch or communication failure. If you've seen the movie "Apollo 13," you might recall that those astronauts had to eyeball Earth through their window to set a course for their return from the moon.

    Beyond the experiments, putting the iPhones on the station will help NASA figure out how best to adapt commercial off-the-shelf devices for use in space, said Jeffrey Manber, managing director of NanoRacks. Manber's company developed the rack-storage system in which the phones and other payloads will be flown.

    Manber told me it was "extremely difficult" to get the phones certified for spaceflight.

    "It was probably one of the hardest payloads we had," he said. "It's not exactly the same iPhone that you or I would buy."

    Rishikof said Odyssey disabled the phone function as well as GPS location capabilities, to streamline the certification process and to avoid running afoul of other space communication channels (including military channels). Even if GPS was enabled, "you're not going to get reception" on the space station, Rishikov said. The iPhones also run off pre-certified external batteries rather than the internal batteries, although that situation may change for future experiments, he said.

    Manber estimated that it took four to five months to get the phones certified — which is significantly quicker than NanoRacks' average of nine months. "NASA's not getting enough credit for making the process more commercial-friendly," Manber said.

    He also said this was only the beginning of a new age for spaceworthy devices, and for NanoRacks. "We've got 60 payloads in the queue," Manber told me. "We have 15 customers already. We're going gangbusters."

    Rishikof, meanwhile, said his company is eyeing potential space applications for other mobile devices. "The iPod and the iPad are natural opportunities, but we haven't done anything explicitly yet," he said.

    The space iPhones are due to be returned to Earth this fall aboard a returning Russian Soyuz craft. "Actual flight data from the experiments are expected to be collected, analyzed and shared so that educators, students, scientists and space enthusiasts can re-create the experiments as if onboard the ISS itself," Odyssey said in a news release.

    But you don't have to wait until then to give SpaceLab a spin. It's already available at the App Store, and you can play around with simulated data that's adjusted for Earth's gravity. Just two days after its release, the app is already heading toward the top of the charts for iPhone educational software.

    Update for 6 p.m. ET: Inquiring minds wanted to know exactly what was done to the phones, and so I followed up with Rishikof on that point. He told me iOS operating system was not modified. "We did not 'jailbreak' the phone," he told me. But it wasn't merely a matter of flipping the phones to "airplane mode," either. Rishikof said minor modifications were made in the interest of getting the phones certified for spaceflight in time for launch — modifications that were analogous to, say, yanking a wire. In the future, Odyssey intends to have the iPhone certified for spaceflight as it is, "out of the box," Rishikof said.

    Rishikof said he's gratified by the interest in the project, particularly because it shows how gadgets that are increasingly familiar to folks on Earth can become part of the technological landscape in space as well. "That sense of connection is really important," he said.

    Meanwhile, NASA spokesman Kelly Humphries told me that if the iPhones work as hoped, that would be of interest to the space agency. He mentioned the Apollo 13 example that I cited above and said, "NASA is always interested in additional layers of redundancy for spacecraft navigation."

    Although several sources have said these are the first iPhones to go into space, Humphries pointed out that the line gets fuzzier when you're talking more broadly about mobile devices. "There are lots of iPods and MP3 players" on the space station, Humphries said. But the astronauts don't use them as navigational aids. They use them pretty much as folks on Earth do: for instance, listening to tunes while they do their workouts.

    More about space gadgetry:

    • iPhone goes to the edge of space
    • Put outer-space imagery on your mobile device
    • Real space station done, now on to LEGO version

    You can connect with the Cosmic Log community by "liking" the log's Facebook page or following @b0yle on Twitter. Also, give a look to "The Case for Pluto," my book about the controversial dwarf planet and the search for new worlds.

    10 comments

    Tech Section should change it's name to The Daily Apple.

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  • 10
    Mar
    2011
    7:54pm, EST

    Find new worlds on your iPad

    Solar System for iPad reviewed by Children's Technology Review
    Watch on YouTube
    By Alan Boyle, Science Editor, NBC News

    Do you want to explore the heavens? Learn about chemistry or biology? Delve into dinosaur fossils? There's an app for that ... and for that ... and for that as well. Chances are you wouldn't buy an electronic tablet just to study the solar system or the human body, but if you already have an iPad or are considering the new iPad 2, science-based apps can make in-depth learning as fun as playing a video game. Check out these apps for the iPad, and tell us about your own favorite educational apps for tablets or mobile devices (iPad, Android, Windows, BlackBerry, WebOS ... you name it).


    Solar System (Touch Press, $14): So much has been learned about the solar system in the past couple of decades that it's no longer enough to memorize the names of eight (or nine) worlds. Thankfully, this app doesn't stop with the biggies, but goes on to include Pluto and Eris, Ceres and other dwarf planets, asteroids, Kuiper Belt objects ... all the objects we cover in our own "New Solar System" interactive, but with much greater depth. There's also an "orrery" that lets you zoom in on planets and give 'em a spin. Links to the Wolfram Alpha database give you basic stats on solar system objects, including where they are right now. It's not perfect — I'd love it if the software could work with the Web to plot the location of smaller objects. (For example, what's up with Apophis, and where will it be in 2029?) But all in all, it's a beautiful app that's well worth the price.

    Hanno Rein's promotional video for Exoplanet on iPad
    Watch on YouTube

    Exoplanet (Hanno Rein, free): What about new worlds beyond the solar system? The Exoplanet app for iPad, iPhone and iTouch shows you where the more than 500 detected exoplanets lie, and how their sizes and orbits compare. The software's tutorials explain how astronomers find distant planets, and you can set up notifications for every new discovery that's made. And you can't beat the price.

    AppVee reviews Star Walk for iPad
    Watch on YouTube

    Star Walk (Vito Technology, $5 for iPad): Trace stars, planets and constellations in the night sky, and find out when and where to look for celestial objects as well as fast-moving satellites (including the International Space Station). The iPhone version costs $3 and includes an augmented-reality feature. Point the phone up into the sky to figure out what you're looking at.

    Visual tour of The Elements for iPad
    Watch on YouTube

    The Elements (Touch Press, $14): This encyclopedia of the periodic table was produced by the same folks behind Solar System for iPad, and the touch-screen interface is similar. Beautiful photos show you the chemical elements in all their spinnable 3-D glory, plus the basic facts about each one — plus links to Wolfram Alpha for even more information.

    Blausen presents the Human Atlas HD app for iPad
    Watch on YouTube

    Human Atlas HD (Blausen, $30): It's the priciest app on this list, but chock-full of videos and graphics that explain the workings of the human body. This app is designed to be used principally by physicians to help their patients understand what's ailing them, but it's also a boon to armchair anatomists (and, I suppose, hypochondriacs as well). Android, BlackBerry and iPhone versions of the atlas are somewhat less expensive ($20). 

    Raphael Malikian reviews three free neuro-apps for iPad
    Watch on YouTube

    3D Brain (CSHL, free): If it's neurons you're interested in, Cold Spring Harbor Laboratory has a free app for the iPad and iPhone that guides you through the human brain. It's a spinnable 3-D version of our own "Road Map to the Mind" interactive, but without the scary spider. There's also a Web version of 3D Brain. 

    National Geographic presents its World Atlas for iPad
    Watch on YouTube

    World Atlas HD (National Geographic, $2): The iPad already has maps, but every household should have a world atlas as well. It's hard to beat this price for an iPad atlas from the world's most respected geographers. And when you're connected to the Internet, you can zoom right down to street level.

    ScrollMotion shows off the Ultimate Dinopedia
    Watch on YouTube

    Ultimate Dinopedia (National Geographic, $6): This kid-friendly app provides basic facts as well as videos, interactives and artwork covering more than 700 dinosaur species.

    That's eight science-themed apps to start with, but there are plenty more in the online stores for all sorts of mobile devices. What are your favorites? Feel free to add your recommendations in the comment space below.

    More iPad goodness:

    • What you need to know about buying an iPad 2
    • iPad 2 review: It's the tablet to beat
    • 10 great games for your new (or old) iPad 

    Join the Cosmic Log community by clicking the "like" button on our Facebook page or by following msnbc.com science editor Alan Boyle as b0yle on Twitter. To learn more about Alan Boyle's book on Pluto and the search for planets, check out the website for "The Case for Pluto." 

    5 comments

    Thank you for the kind mention and for including my short video review of the iPad neuroanatomy apps - I also wrote up a short article on my blog at where I have posted other reviews and videos. Looking forward to reading more articles on Cosmic Log. Thanks and kind regards, Raphael Malikian

    Show more
    Explore related topics: space, apple, science, featured, ipad, ipad-2

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Alan Boyle, Science Editor, NBC News

Science editor at msnbc.com, author of "The Case for Pluto," winner of the National Academies Communication Award for Cosmic Log in 2008. Alan Boyle covers the physical sciences, anthropology, technological innovation and space science and exploration for msnbc.com. Check out Cosmic Log's archives by following the links below, and see Boyle's full biography at http://bit.ly/boyle-bio

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The Case for Pluto
Alan Boyle's first book tells the story of Pluto's ups and downs as well as the discoveries of other dwarf planets in our own solar system and even more alien worlds beyond. Buy "The Case for Pluto" ...

John Roach, Contributing Writer, NBC News

John Roach is a contributing writer for NBC News. From climate change and mass extinctions to human evolution and deep space, his writing explores life on Earth and its place in the universe. He was a staff writer at the Environmental News Network for several years and has contributed to National Geographic News for more than a decade.

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