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Quantum fluctuations in science, space and society, from quarks to Hubble and Mars. Served up by Alan Boyle, NBC News Digital science editor. E-mail Alan, or connect via Facebook, Twitter or Google+.

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  • 25
    Jan
    2012
    1:05pm, EST

    Facebook's roots go way, way back

    Coren Apicella

    A woman from Tanzania's Hadzabe tribe studies a social-networking chart.

    By Alan Boyle, Science Editor, NBC News

    Follow @b0yle



    Hunter-gatherers exhibit many of the "friending" habits familiar to Facebook users, suggesting that the patterns for social networking were set early in the history of our species.

    At least that's the conclusion from a group of researchers who mapped the connections among members of the Hadza ethnic group in Tanzania's Lake Eyasi region. The results were published in this week's issue of the journal Nature.


    "The astonishing thing is that ancient human social networks so very much resemble what we see today," senior author Nicholas Christakis, a sociologist at Harvard Medical School, said in a university news release. Researchers from Harvard, the University of California at San Diego and Cambridge University worked together to document the Hadza's social networks.

    "From the time we were around campfires and had words floating through the air, to today when we have digital packets floating through the ether, we've made networks of basically the same kind," Christakis said.

    Another co-author of the study, UCSD's James Fowler, said the results suggest that the structure of today's social networks go back to a time before the invention of agriculture, tens of thousands of years ago.

    For decades, social scientists have puzzled over the origins of cooperative and altruistic behavior that benefits the group at the expense of the individual. That seems to run counter to a basic "tooth and claw" view of evolution, in which each individual fights for survival, or at least the survival of its gene pool. One of the leading hypotheses is that a system to reward cooperation and punish non-cooperators ("free riders") grew out of a sense of genetic kinship between related individuals. But how far back did such a system arise?

    Harvard Medical School researcher Coren Apicella discusses the Hadza social network.

    Watch on YouTube

    To investigate that question, researchers spent two months interviewing more than 200 adult members of the Hadza group who still live in a traditional, nomadic, pre-agricultural setting. To chart the social connections, the researchers asked the adults to identify the individuals they'd like to live with in their next encampment. They also looked into gift-giving connections by giving their experimental subjects three straws of honey — one of the Hadza's best-loved treats — and asking them to assign them secretly to anyone else in the camp. That exercise produced a complex web of 1,263 "campmate ties" and 426 "gift ties."

    Follow @CosmicLog

    Separately, the researchers gave the Hadza additional honey straws that they could either keep for themselves or donate for group distribution. That was used as a measure of cooperation vs. non-cooperation.

    When the researchers analyzed all the linkages, they found that cooperators tended to group themselves together into one set of social clusters, while non-cooperators were in separate clusters. Even when other factors were taken into account, such as connections between kin and geographical proximity, the cooperation vs. non-cooperation distinction was significant. That finding suggested that even in pre-agricultural societies, social networking strengthened the connections between people inclined toward different kinds of behavior.

    "If you can get cooperators to cluster together in social space, cooperation can evolve," said Coren Apicella, a postdoctoral researcher specializing in health-care policy at Harvard Medical School and the Nature paper's first author. "Social networks allow this to happen."

    The researchers said the dynamics of the Hadza social networks — including the kinds of ties that bind a group's most popular members and the reciprocal connections within the group — were indistinguishable from previously gathered data about social networks in modern communities.

    "We turned the data over lots of different ways," Fowler said in the news release. "We looked at over a dozen measures that social network analysts use to compare networks, and pretty much, the Hadza are like us."

    Beyond the Facebook angle, the rise of relationships between cooperative individuals has larger implications for the study of human evolution. "This suggests that social networks may have co-evolved with the widespread cooperation in humans that we observe today," the researchers wrote.

    Update for 2:15 p.m. ET: In a Nature commentary, University of British Columbia anthropologist Joseph Henrich said that the study provided a "glimpse into the social dynamics of one of the few remaining populations of nomadic hunter-gatherers" — and pointed up the parallels between modern-day social networking and the kind of society in which our distant ancestors lived.

    One of the more interesting findings was that non-cooperators preferred to associate with other non-cooperators, rather than with the givers in the Hadza group, Henrich told me. That could be because people tend to make those they associate with more similar to themselves — sort of like a curmudgeonly married couple. Or it could be because non-cooperative types avoid the cooperators in the first place — sort of like the high-school kids who shun the goody-goodies and form their own clique of bad boys and girls.

    Henrich said the cooperation vs. non-cooperation distinction was surprisingly strong. "In fact, the gift-network results indicate that this extends to friends of friends: if your friend's friend is highly cooperative, you are likely to cooperate more, too."

    He said the findings support the principle of homophily in social relations: "People tend to pick people like themselves." But does the cooperation connection apply to modern-day social networks as well? If you're a giving person, do you tend to friend other givers online? "We don't know," Henrich told me. That's a topic for further research.

    Update for 10:35 p.m. ET: In a follow-up phone interview, Fowler told me the results that he and his colleagues are reporting add a new twist to the old nature vs. nurture debate. People aren't shaped merely by genetics and their physical environment, he said.

    "Social networks were actually just as important as the other two," he said. There may even be a genetic component to the associations you make. Along with Christakis and UCSD's Christopher Dawes, Fowler conducted research suggesting that genetic factors affect social behaviors. Previous studies have also shown that social networking among hunter-gatherer societies like the Hadza are not governed strictly by kin-based relationships.

    "What's new here is that we've specifically tied this idea of cooperation to ties between non-kin," Fowler said.

    Fowler acknowledged that studying hunter-gatherer societies are not a foolproof way to trace the evolutionary roots of the behaviors we see in modern-day society, including Facebook friending and Twitter tweeting. "This isn't necessarily the be-all and end-all of determining what we were like hundreds of thousands of years ago," he said. But considering that scientists can't interview Stone Age social networkers, Fowler believes this is one of the best methods available to anthropologists.

    More social-network science:

    • Human brain limits Twitter friends
    • As social network grows, so does the brain
    • Study suggests blogging makes new moms happy
    • Key to social-network success: Get a media star to join

    In addition to Apicella, Christakis and Fowler, authors of "Social Networks and Cooperation in Hunter-Gatherers" include Cambridge University's Frank Marlowe.

    Alan Boyle is msnbc.com's science editor. Connect with the Cosmic Log community by "liking" the log's Facebook page, following @b0yle on Twitter or adding Cosmic Log's Google+ page to your circle. You can also check out "The Case for Pluto," my book about the controversial dwarf planet and the search for other worlds.

    13 comments

    Was this article originally closed to to viners who didn't have a FB account? I tried to make a comment the other day, but I was instructed to sign up for FB.

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  • 26
    Apr
    2011
    9:26pm, EDT

    Family history meets Facebook

    Funium

    FamilyVillage features cute characters that can be "immigrated" into the game along with their vital records.

    By Alan Boyle, Science Editor, NBC News

    Family Village is a Facebook game that lets you create cartoon characters representing your forebears, associate them with vital records and documents, send them through "immigration" into a virtual world — and then put them to work. Think of it as a CityVille populated by your ancestors.

    "This is not meant to be a genealogy game,” said Jeff Wells, the chief executive officer of Utah-based Funium. “It’s a game that incorporates genealogy."

    Funium is rolling out Family Village on Facebook in semi-stealth mode. "We're up to around 14,000 or 15,000 installs, which is relatively small in this environment. Our objective is millions," he told me this week. Then, knowing my background, he invoked a metaphor close to my heart: "We're pushing the shuttle to the launch pad."


    I've paid for genetic tests and document searches in hopes of uncovering more of my Boyle family roots. I've traveled to Ireland to check parish records, and riffled through countless rolls of microfilm looking for clues. But I've never played a Facebook game, and I'm not sure Family Village will get me started. But then again, I'm really not the target audience for the game.

    "It's not supposed to do your genealogy," said Wells, who previously served as the CEO of the GeneTree DNA testing company. "It just makes genealogy more interesting. This is meant for the masses. My intent is to get people who are disinterested in family history interested."

    Updating the family quest
    In the pre-Facebook age, genealogy was traditionally ranked among the country's most popular hobbies (right up there with stamp collecting). But today, online social networking takes up increasing amounts of leisure time. In February, comScore reported that the average Internet user spent more than four hours a month on social-media sites. In a sense, Family Village and similar genealogy apps (such as the popular "We're Related" Facebook app) represent efforts to update the hobby for the 21st century.

    "We have incorporated family history into the social gaming environment," Wells said. "That's the first time that's been done."

    Funium via Business Wire

    Family Village lets you build a community for the relatives that "immigrate" into the Facebook game.

    Family Village is also built to incorporate information from We're Related, Family Link and other online genealogical resources. As you create game characters, you can add in data from your own genealogical records, about birth, death, marriage and all the other family-tree basics. The game platform is designed to suggest archived documents or other resources that may relate to your relatives. Some resources come free, while others can be purchased using Facebook-based micropayments.

    Like CityVille, Family Village offers plenty of items to buy, including houses and landscaping, pets and vehicles, and even monuments with national-origin themes. (So your ancestors were English? Buy a Union Jack or a London Bridge for your family's virtual digs.) You can either kick in real-world money for purchases, or have your characters toil away at their virtual jobs to build up reserves of virtual cash.

    Wells said the initial reviews from beta-testers have been positive. Funium's news release cites the case of Sandra Gwilliam, a grandmother who plays Family Village with her children and grandchildren. "If people can play the game with their ancestors, it makes the ancestors seem more real," Gwilliam said.

    What about privacy?
    Personal privacy is a big concern for online genealogy as well as for Facebook usage. For example, you wouldn't want to have your mother's maiden name freely accessible for any old friend to see. And your living relatives wouldn't appreciate having their basic stats displayed without their consent.

    Wells said Family Village addresses the privacy issue by letting users control how much information they want to make public. "We follow all the Facebook privacy and security provisions," he told me. "We don't share anything more than what Facebook would allow. and their provisions have become pretty strict lately."

    By default, a Facebook user visiting your Family Village community would have limited access to the data associated with the characters who populate the place. "If you elect to, for that person visiting your village, you could give them authorization to see your family tree," Wells said.

    The game may also alert players to check particular databases or documents, based on the information they've provided, but Wells said "we're not accessing any information that they're not confiding on the Internet."

    Family Village may not be as high-tech as Y-chromosome or mitochondrial DNA testing, but Wells said the goal of the game has much in common with genetic genealogy. "We want to make sure that, at the end of the day, people learn that we are part of one great family tree," he told me. "For those who aren't interested necessarily in DNA or genetics, we can still accomplish the same thing by having people realize that we have many, many cousins out there."

    So what do you think, cousin? Feel free to share your thoughts about the family quest and/or Facebook games as a comment below.

    More about genealogy:

    • Black history saga comes full circle
    • Pilgrims and Indians in her family tree
    • DNA takes on a family's mysteries
    • The wearin' o' the genes

    Connect with the Cosmic Log community by "liking" the log's Facebook page or following @b0yle on Twitter. You can also check out "The Case for Pluto," my book about the controversial dwarf planet and the search for new worlds.

    2 comments

    Steve J would also like to tell you about some land he has for you in Florida at a very special price...

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  • 22
    Oct
    2010
    12:21pm, EDT

    Giant leap for Foursquare in space

    Foursquare

    The NASA Explorer Badge was unlocked on the Foursquare social-networking website by astronaut Doug Wheelock, who checked in from the International Space Station.

    After astronauts sent the first tweets and Twitpics from space, you had to know that checking in on Foursquare couldn't be far behind. That one small step for social networking in space took place today.

    When the International Space Station's commander, NASA astronaut Doug Wheelock, clicked in his location, here's the momentous message he received in return: "You are now 220 miles above Earth traveling at 17,500 mph and unlocked the NASA Explorer Badge! Show this badge and get a free scoop of astronaut ice cream."

    The Foursquare online application lets users "check in" at the places they visit, which can tell them which of their friends are nearby, what's interesting about the place they're at, and get little rewards like the virtual merit badge that Wheelock unlocked. (Foursquare also lets your friends know where you are, which can be a mixed blessing.)

    There's not much question where Wheelock will be for the next month. His tour of duty on the space station is due to last until the end of November. So Foursquare probably won't be of much benefit to him until he's back on terra firma. But the social network's presence on the final frontier provides mutual coolness for the space agency and the online service.

    "Check-ins from around the world have been cool, but this blew my mind!" Foursquare's CEO and co-founder, Dennis Crowley, said in today's NASA news release. "We're psyched to partner with NASA to help users explore the space program and the universe."

    NASA is getting a customized Foursquare home page where the space agency will provide tips and information about the space program in locations throughout the United States. When Foursquare users check in to NASA sites -- ranging from the Cape in Florida to NASA HQ in Washington to NASA Ames and JPL in California -- they'll learn what's up at those locations. And if you're lusting after a NASA Explorer Badge, just sit tight. It'll be available for users to earn once Wheelock is back on Earth.



    Connect with the Cosmic Log community by "liking" the log's Facebook page or following @b0yle on Twitter. You can also check out "The Case for Pluto," Alan's book about the controversial dwarf planet and the search for new worlds.

    6 comments

    Hmmm. Not sure whether to be frustrated that twitter is going into space (I know, the article isn't about twitter?), or happy that the space program might get more notice, especially with the young. I'll be happy if young people get into the space program.

    Show more
    Explore related topics: technology, space, science, social-networking, featured, foursquare

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